Chapter 4 – A Village on the Great Road and the Specter of Death

Leaving Shaker Keep, a way-stop that felt like an eternity, Gorre, Illi, and Malek along with a still unconscious Fayzelle traveled north for the Great Road. There were only a hand full of carts left in the caravan and many of the carters that had brought them this far were left behind in Shaker Keep…

Chapter 3 – Part 3 – Goodbye Shaker Keep & On to Tilandsia

Our heroes found themselves in the in a partial clearing after following a loose trail in the woods. A delipidated shack in the middle of the lightly wooded area seems abandoned. The party began hearing the clicks and chitters of insects as they approached and carefully, Ebbie investigated, seeing a bug, something like a giant…

World Common Knowledge 8 – The Feywild

  The Feywild, Brigadoon, Avalon, Fairy, many names for the same place. It’s an extradimensional realm of magic, wilderness, and wonder. Fey creatures roam the wilderness or build vast tree spanning cities that put Elven architecture of the prime material plane to shame. Some races you know were forged in the Fey wild and still…

World Common Knowledge 7 – Mages are everywhere

Magic is everywhere in Dalshmier. From the mystical forests that sometimes connect to the Feywild to the deep caverns that sometimes open into the depths of the Underdark, magic flows into, out of, and through the world. Some can harness it and others are mystified by it. The common belief is that all magic users…

World Common Knowledge 6 – Dwarves… also with a V

Dwarves… not dwarfs… are the stout, muscular, long lived (350 years or so), miners who dig out entire caverns in search of precious gems and metals. They were the race who first refined iron, then steel. They were the ones who, through the sheer act of creating a weapon or a piece of armor, imbue…

World Common Knowledge 4 – Orcs and Half-Orcs

As with all the races, if you ask a city dweller their opinion of Orcs, they’ll say something like “Sure… I have a few Orc friends.” or “My brother-in-law is an Orc”. They, or course, mean half-orc. Most Orcs hate cities… too confining… and would only be caught dead in one. Half-orcs are simply humanoids…

Chapter 2 – On The Track To Shaker Keep

The caravan approached our stalwart heroes, met by Izzy who immediately paid the caravan master to take on our party and take them to the caravan’s final destination of Tilandsia. The companions, now free from their dungeon confines, breathed a collective sigh of relief at their freedom, regardless of the fact that none of them…